cleanup solution and reuse the Tile class for the first part

This commit is contained in:
Patrick Michl 2020-12-20 21:07:09 +01:00
parent a2283c33a4
commit 6414311bda

View File

@ -1,51 +1,10 @@
# frozen_string_literal: true
require 'pry'
# @type [Hash]
input = File.read('./input').split("\n\n").map do |tile|
tile = tile.split("\n")
id = tile.shift.scan(/\d+/).first.to_i
Hash[id, tile]
end.inject :merge
# @type [Array]
$corners = []
def build_combinations(tile)
top = tile.first
rev_top = top.reverse
btm = tile.last
rev_btm = btm.reverse
left = tile.map { |a| a[0] }.join
rev_left = left.reverse
right = tile.map { |a| a[-1] }.join
rev_right = right.reverse
[left, rev_left, right, rev_right, top, rev_top, btm, rev_btm]
end
def get_sides(tile)
top = tile.first
btm = tile.last
left = tile.map { |a| a[0] }
right = tile.map { |a| a[-1] }
[top, btm, left, right]
end
def check_tile(tile, input)
tile_id = tile.first
combs = build_combinations(tile.last)
t = input.map do |id, val|
next if tile_id == id
(combs & build_combinations(val)).count
end
end
input.each do |tile|
$corners << tile.first if check_tile(tile, input).count(2) == 2
end
MONSTER = [
/..................#./,
/#....##....##....###/,
/.#..#..#..#..#..#.../
].freeze
class Tile
attr_accessor :id, :grid
@ -152,31 +111,44 @@ class Tile
end
true
end
def corner?
t = $input.map do |other|
next if self == other
(edge_orientations & other.edge_orientations).count
end
t.count(2) == 2
end
end
def rotate_top_left(tl)
all_edges = $tiles.map(&:edge_orientations).flatten.uniq
tl.all_orientations.each do |ori|
left_side = ori.left
top_side = ori.top
unless $all_orientations.include?(left_side) || $all_orientations.include?(top_side)
unless all_edges.include?(left_side) || all_edges.include?(top_side)
return ori
end
end
nil
end
# @type [Array]
$tiles = input.map do |id, grid|
Tile.new id, grid.map(&:chars)
$input = File.read('./input').split("\n\n").map do |tile|
tile = tile.split("\n")
id = tile.shift.scan(/\d+/).first.to_i
Tile.new id, tile.map(&:chars)
end
top_left = $tiles.find { |tile| tile.id == $corners.first }
$tiles.delete(top_left)
$all_orientations = $tiles.map(&:edge_orientations).flatten.uniq
corner = $input.find(&:corner?)
$tiles = $input.dup
$tiles.delete(corner)
$map = [[]]
$map[0] << rotate_top_left(top_left)
$map[0] << rotate_top_left(corner)
11.times do
$map[0] << $map[0].last.find_matching_right_from($tiles)
@ -193,13 +165,9 @@ end
end
corners = [$map[0][0].id, $map[0][11].id, $map[11][0].id, $map[11][11].id]
puts "Corners: #{$corners.inspect}"
puts "Corners: #{corners.inspect}"
puts "Product of corner ids: #{corners.inject(:*)}"
MONSTER = [
/..................#./,
/#....##....##....###/,
/.#..#..#..#..#..#.../
].freeze
image = ''
$map.each do |row|